Now, I love video games. I've been playing video games since I could hold a controller and story always seemed second to gameplay. If it was fun, I'd play it (I'm looking at you Mario). That being said, I think story is very important to a gaming experience. Something to pull me into a world and keep me there.
The Legend of Zelda series is one of, if not, my favorite video game franchises of all time. The gameplay is consistently fun and well designed, but the story holds a lot together. But here's the tricky part with story or narrative as it relates to video games.
Mmm... Still gets me. |
This is something that AAA games seem to be doing less of and that's telling a narrative or giving an experience through play. Not that I'm against fancy cutscenes or extended dialogue, but I was kind of turned off by the beginning of Skyrim. No matter how friggen' excited all my friends were to play this game, this beginning is still boring.
The most exciting part is at the very tail end of this video. Really? This game includes basically everything plus killing dragons by yelling at them. Yet, the first 8 minutes has you strapped in a cart listening to Random Rob and Somebody Sam talk about... stuff and all you can do is turn your head. This shouldn't be how narrative is presented.
I recently found a youtube channel called Extra Credits. The writer has worked on everything from AAA video game titles to smaller titles like Farmville and even started his own MMO. These guys know what they're talking about and they describe game narrative too perfectly for me to word any different, so I'll just post they're video about it.
I guess really my point is that game narrative is best told through gameplay.